Create a geyser to heal nearby allies.
Create a geyser to heal nearby allies.
{"name": "Geyser", "facts": [{"text": "Range", "type": "Range", "value": 1200}, {"text": "Recharge", "type": "Recharge", "value": 20}, {"text": "Healing", "type": "AttributeAdjust", "value": 552, "target": "Healing"}, {"text": "Duration", "type": "Time", "duration": 4}, {"text": "Interval", "type": "Time", "duration": 1}, {"text": "Radius", "type": "Radius", "distance": 240}, {"text": "Number of Targets", "type": "Number", "value": 5}, {"text": "Combo Field", "type": "ComboField", "field_type": "Water"}], "description": "Create a geyser to heal nearby allies.", "type": "Weapon", "weapon_type": "Staff", "attunement": "Water", "professions": ["Elementalist"], "slot": "Weapon_3", "flags": ["GroundTargeted", "NoUnderwater"], "id": 5681, "chat_link": "[&BjEWAAA=]", "traited_facts": [{"text": "Revive Percentage", "type": "Percent", "percent": 7, "requires_trait": 265}, {"text": "Revive Percentage", "type": "Percent", "percent": 1, "requires_trait": 265}]}
{"name": "Geyser", "facts": [{"text": "Range", "type": "Range", "value": 1200}, {"text": "Recharge", "type": "Recharge", "value": 20}, {"text": "Healing", "type": "AttributeAdjust", "value": 552, "target": "Healing"}, {"text": "Duration", "type": "Time", "duration": 4}, {"text": "Interval", "type": "Time", "duration": 1}, {"text": "Radius", "type": "Radius", "distance": 240}, {"text": "Number of Targets", "type": "Number", "value": 5}, {"text": "Combo Field", "type": "ComboField", "field_type": "Water"}], "description": "Create a geyser to heal nearby allies.", "type": "Weapon", "weapon_type": "Staff", "attunement": "Water", "professions": ["Elementalist"], "slot": "Weapon_3", "flags": ["GroundTargeted", "NoUnderwater"], "id": 5681, "chat_link": "[&BjEWAAA=]", "traited_facts": [{"text": "Revive Percentage", "type": "Percent", "percent": 7, "requires_trait": 265}, {"text": "Revive Percentage", "type": "Percent", "percent": 1, "requires_trait": 265}]}